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Kinetic Academy

Making collaboration a skill students can actually practice.

Kinetic Academy is a collaborative learning platform designed to help students develop teamwork, communication, leadership and accountability through structured project-based learning.

An independent case study designed end-to-end, from research to a working prototype.

Role
Product Designer
Discipline
UX Research · UX/UI · Product Design
Platform
Web / LMS
Audience
Students 8–12 · Teachers
Status
Prototype
  1. 01 Discover

    What is happening?

  2. 02 Define

    Why is it happening?

  3. 03 Develop

    What system could address it?

  4. 04 Deliver

    What did I design, and how would I validate it?

In short

  1. 01

    What I did

    Designed a project-based learning platform end-to-end — desk research, PESTEL, exploratory interviews, IA, three product flows and a prototype.

  2. 02

    What changed

    Collaboration became visible while the project is still live: staged roles, transparent task allocation and a teacher fairness check.

  3. 03

    What I'd test next

    Whether visible contribution actually balances participation, in a classroom pilot with students and teachers.

This is an independent case study I designed to practice end-to-end product thinking — from research through to a working prototype.

View interactive prototype

01 — Discover

What is actually happening in a school group project?

Kinetic Academy is an education product built around structured project-based learning, starting with Indian schools and students in grades 8–12.

Context

The output is visible. The process isn't.

The problem is not that students complete group projects. The deeper problem is that project-based learning usually makes the final output visible while the collaborative process behind it stays difficult to observe.

  • Students may contribute unevenly.
  • Leadership opportunities may not be distributed.
  • Responsibilities can be unclear.
  • Teachers may primarily see the final output rather than the collaborative process.

The problem

Group projects are common. Structured collaboration isn't.

Students are expected to know how to work in teams before they have had meaningful opportunities to practice teamwork, communication and leadership.

Traditional group work makes contribution difficult to see. One student takes over. Another contributes very little. A third never gets an opportunity to lead.

Meanwhile, teachers are expected to evaluate the final outcome without being able to observe the collaborative process that produced it.

  • Friendship-based team formation
  • Unequal participation
  • Unclear responsibilities
  • One student doing most of the work
  • Students disappearing from the process
  • Limited leadership opportunities
  • Poor visibility into individual contribution
  • Teacher difficulty monitoring collaboration
  • Assessment focused on the final output
Core problem

How might we help schools turn group projects into structured learning experiences where every student has meaningful responsibility, receives feedback, and develops collaboration and leadership skills?

Current system

How the traditional model works today

A linear path from teacher to grade — with everything that happens between the assignment and the submission left unrecorded.

TeacherGroup assignmentShared projectFinal outputGroup grade
Side-by-side comparison of the current team formation system and the proposed mechanism

Current system vs proposed mechanism

What remains invisible

Affinity themes and secondary research both point at the same gap: the system records the submission, not the collaboration that produced it.

  • Individual contribution
  • Leadership
  • Communication
  • Accountability
  • Who struggled
  • Who supported others
  • Who completed tasks
  • How collaboration developed

Research

How I investigated the problem

Desk and secondary research framed the problem; exploratory interviews with students and teachers grounded it in lived experience. Anything not yet conducted is labelled as still to validate.

Desk + secondary researchExploratory interviewsAffinity mappingCause & effect5 WhysDesign principles

Desk research

Conducted
  • Education and employability research
  • Collaborative learning research
  • Project-based learning
  • Teamwork and leadership development
  • LMS and assessment models

Exploratory interviews

Conducted
  • College peers / students
  • Teachers from my college
  • Teachers from my school
  • Teachers from another school through my family network

Qualitative research

Exploratory
  • Public discussion threads (Reddit)
  • AnswerThePublic query patterns
  • Exploratory interviews with students and teachers

Quantitative research

To validate
  • Student survey
  • Teacher survey
  • Participation measurement

Market / context

Conducted
  • Indian education context
  • Grades 8–12 project culture
  • Existing approaches and their gaps

PESTEL

Conducted
  • Political
  • Economic
  • Social
  • Technological
  • Environmental
  • Legal

Accessibility / WCAG

Conducted
  • Contrast and legibility
  • Readable language for ages 13–18
  • Keyboard and screen-reader considerations
  • ✓Desk / secondary researchConducted
  • ✓Exploratory interviewsConducted
  • ○Quantitative surveyTo validate
  • ○Usability testingTo validate

Exploratory interviews

Exploratory Interviews

Before validating the concept at scale, I spoke with students and teachers to understand how group projects are actually experienced.

Who I spoke to

  • College peers / students
  • Teachers from my college
  • Teachers from my school
  • Teachers from another school through my family network

Exploratory conversations across students and teachers helped surface recurring patterns around team formation, participation, accountability and assessment. These were not statistically representative and are not presented as measured findings.

What students shared

Team projects expose problems later

Students described that many collaboration problems become far more apparent in college, when projects get larger and more complex — dividing responsibilities, communicating with teammates, coordinating deadlines, handling disagreements and understanding how to contribute effectively.

School projects can provide an earlier opportunity

Participants felt that introducing structured collaboration earlier could help them understand how teamwork actually works before it becomes a major requirement. The insight is not that students cannot collaborate — it is that they may not get enough structured opportunities to practice it.

Internal marks can affect group dynamics

Some students described group projects being tied to internal assessment, which can create pressure around contribution and participation. This was described in specific contexts rather than as something that happens everywhere.

What teachers shared

Limited time to monitor collaboration

Teachers explained that they often do not have enough time to closely observe every student's contribution while balancing teaching, curriculum requirements, classroom management, assessment and administrative work.

Structured support could help

Teachers felt a more structured project workflow could make teamwork easier for students while reducing manual coordination — not adding work, but making collaboration structured enough to support without managing every step.

Assessment should remain simple

Teachers highlighted that understanding participation and development should not require another complicated assessment process — structured task ownership, visible contribution, concise summaries and AI-supported evidence rather than inspecting every conversation.

Synthesis

What I took from the conversations

Insight 01

Students need earlier practice with collaboration.

Teamwork becomes increasingly important as projects become more complex, but students may not have enough structured opportunities to practice it beforehand.

Insight 02

Teachers cannot manually observe everything.

Teachers need visibility into contribution without having to monitor every task and conversation.

Insight 03

Structure can reduce coordination overhead.

Clear roles, tasks and deadlines can make team projects easier to manage for both students and teachers.

Insight 04

Assessment should capture the process without becoming another burden.

Teachers need concise evidence of what happened during the project rather than another complex grading workflow.

Where project work sits historically

Traditional classroomGroup assignmentsPresentationsProject-based learningDigital LMSCollaborative digital learning
Existing approachWhat it solvesWhat remains
Group projectsCollaboration exposureContribution can be invisible
Self-selected teamsStudent choiceFriendship / social grouping
Teacher-selected teamsBetter controlTime-consuming
Group gradesSimple assessmentIndividual contribution unclear
Peer assessmentIndividual feedbackCan be subjective
LMS assignmentsTask managementDoesn't necessarily teach teamwork
Student clubsLeadership exposureDifficult to measure consistently
Career coursesEmployability awarenessDisconnected from daily learning

Where it starts

Initial market: Indian schools. Primary segment: grades 8–12 — the point where project work becomes routine and academic decisions carry more weight.

  • — Projects and presentations become routine
  • — Extracurricular activity increases
  • — Competitions enter the calendar
  • — Career exploration begins
  • — Academic decisions carry higher stakes

PESTEL

Political+

NEP 2020 emphasises holistic development, 21st-century skills, experiential learning, competency-based assessment and technology-supported education.

Economic+

Schools need measurable outcomes while teacher workload stays a hard constraint. Automation of administrative effort is the opening.

Social+

Students already form social groups. Friendship-based grouping reinforces existing structures; structured formation can widen collaboration.

Technological+

AI can support team formation, task recommendations, feedback and skill analysis — supporting teacher judgment, never silently deciding a student's ability.

Environmental+

Digital workflows reduce paper submissions and repetitive documentation. Not treated as a product claim, since it isn't measured.

Legal+

The product involves minors. Consent, data minimisation, student safety, access controls and responsible AI are treated as design constraints.

02 — Define

Why is it happening?

Synthesis, cause and effect, and five whys converge on a single structural gap — then that gap becomes a problem statement, a set of principles and a proposed mechanism.

Affinity mapping

Affinity Mapping

I grouped recurring themes from the exploratory interviews and earlier research to identify patterns across team formation, contribution, accountability, communication and assessment.

Team formation

Qualitative signal
  • — I always work with my friends.
  • — I don't know people outside my group.
  • — Teacher decides teams.

Synthesized observation

Contribution

Qualitative signal
  • — One person does everything.
  • — Some people disappear.
  • — Everyone gets the same grade.

Synthesized observation

Accountability

Hypothesis
  • — I didn't know what I was supposed to finish.
  • — Deadlines weren't clear.
  • — Nobody checked.

Synthesized observation

Communication

Qualitative signal
  • — We discuss everything on WhatsApp.
  • — People don't respond.
  • — Arguments happen.

Synthesized observation

Assessment

Secondary research
  • — Teacher only sees the final presentation.
  • — Individual effort isn't visible.

Synthesized observation

Development

Hypothesis
  • — I don't know if I'm a good leader.
  • — I don't know what I need to improve.

Synthesized observation

Cause & effect

Six forces producing the same outcome

Mapping the causes across people, process, technology, assessment, environment and culture.

Fishbone cause and effect diagram leading to unequal participation and weak teamwork development

Cause & effect — unequal participation and weak teamwork development

People

  • — Friendship groups
  • — Confidence differences
  • — Leadership differences

Process

  • — Informal role assignment
  • — Unclear deadlines
  • — No structured reflection

Technology

  • — LMS tracks submission
  • — Limited contribution data
  • — No collaboration analytics

Assessment

  • — Teacher sees final output
  • — Subjective evaluation
  • — Group grade

Environment

  • — Large class sizes
  • — Limited teacher time
  • — Classroom pressure

Culture

  • — Existing social groups
  • — Fear of failure
  • — Marks over skills
Outcome

Unequal participation + weak teamwork skill development

Root cause

Five whys

  1. 01

    Why do some students contribute disproportionately?

    Because team responsibilities aren't clearly distributed.

  2. 02

    Why aren't responsibilities clearly distributed?

    Because group projects focus on the final outcome rather than task ownership.

  3. 03

    Why is the final outcome prioritised?

    Because it is easier for teachers to assess.

  4. 04

    Why is individual contribution difficult to assess?

    Because existing LMS and assessment workflows don't capture the collaborative process.

  5. 05

    Why doesn't the system capture the process?

    Because LMS platforms are built around content → assignment → submission → grade, not practice → collaboration → contribution → reflection → competency.

Root cause

The learning system lacks structured visibility into how students collaborate and develop transferable skills during project-based learning.

Who we're designing for

Three stakeholders, three sets of needs

Not a fictional persona — the actual parties whose needs the system has to hold at once.

Student

Grades 8–12

Needs

  • — Clear responsibility
  • — Understandable tasks
  • — Opportunity to lead
  • — Visibility into progress
  • — Feedback on collaboration
  • — Evidence of growth

Teacher

Classroom facilitator and assessor

Needs

  • — Efficient team formation
  • — Visibility into contribution
  • — Ability to review final work
  • — Ability to identify students who need support
  • — Less administrative overhead

School

Institution and curriculum

Needs

  • — Structured project-based learning
  • — Evidence of transferable skills
  • — Longitudinal student growth
  • — Career readiness development

Design principles

Five principles the product has to hold

Every later decision is checked against these.

01

Everyone contributes

Every student receives meaningful responsibility inside each stage of the project.

02

Everyone leads

Leadership rotates between project stages instead of settling on one student.

03

Make collaboration visible

The system captures meaningful evidence of participation as work happens.

04

Support teachers, don't replace them

AI summarises evidence and surfaces inconsistencies. The teacher decides.

05

Turn feedback into growth

Students see not only what they did, but how they can improve next time.

Problem definition

What we are actually solving

Problem statement

Students need structured opportunities to practice collaboration and leadership, while teachers need a manageable way to understand contribution without monitoring every interaction.

How might we

How might we help schools turn group projects into structured learning experiences where every student has meaningful responsibility, receives feedback, and develops collaboration and leadership skills?

Proposed mechanism

Not another LMS — a more visible process

The mechanism replaces a three-step path to a group grade with a structured sequence that makes collaboration observable while it happens.

Current model
  1. 01Group assignment
  2. 02Shared output
  3. 03Group grade
Proposed mechanism
  1. 01Balanced team formation
  2. 02Rotating stage leadership
  3. 03Shared responsibility
  4. 04Task ownership
  5. 05Visible collaboration
  6. 06AI-supported guidance
  7. 07Teacher review
  8. 08Feedback
  9. 09Skill growth

03 — Develop

What system could address it?

Structure, architecture, flow and design language — decided before any screen was drawn.

Structure

Three destinations, everything else contextual

Collaboration stays contextual to the current project and stage. Students don't need to navigate between separate chat, task and project systems — everything they need stays connected to the work they are doing.

Home

Your starting point for what's happening now.

  • — Current mission
  • — Project progress
  • — Upcoming deadlines
  • — Quick access to active work

Projects

Where team collaboration and project work happen.

  • — Overview
  • — Team Chart
  • — My Tasks
  • — Stage-specific chat
  • — Task ownership & progress

Chat and tasks stay inside the project and current stage.

Feedback & Growth

Where project work becomes visible as learning and growth.

  • — Teacher Review
  • — AI Review
  • — Your Activity
  • — Achievements
  • — Skills & Growth
  • — Project history

Information architecture

Information Architecture

How the product is structured around the student's project journey.

Information architecture map of the Kinetic Academy dashboard

Information architecture

User flow

Student User Flow

From joining a team to completing a project and receiving feedback.

Kinetic Academy student user flow — phases 01 to 03Kinetic Academy student user flow — phases 04 to 16Kinetic Academy student user flow — growth and reporting
Student user flow — scroll to explore

03 — Develop

Student Journey

From joining a team to completing a project and understanding how they grew.

After the project — Feedback & growth

Teacher review→AI review→Your activity→Skills→Achievements

Not assignment → submission → grade

Team formation→Leadership→Collaboration→Task ownership→Project work→Reflection→Feedback→Growth

System model

How the parts relate

Stages, leads, tasks and review connected into one loop.

01

Ideation

Alex — lead

02

Research

Maya — lead

03

Analysis

Jordan — lead

04

Planning

Ananya — lead

05

Presentation

Arjun — lead

Student

Owns tasks, participates in discussion, makes decisions with the team.

Team

The unit a project belongs to; formed by the teacher, not by friendship.

Tasks

One owner each, carrying deliverables, deadline and submission.

Stage lead

Rotates by stage, coordinating discussion and reviewing contribution.

Kinetic Copilot

Recommends allocation, nudges participation, surfaces patterns.

Teacher

Reviews the final work and holds the final academic judgment.

Feedback

Teacher review and AI observations returned to the student.

Skill growth

Collaboration evidence accumulated across projects over time.

Principle

AI recommends and identifies patterns. Students collaborate and make decisions. Teachers remain responsible for final academic evaluation. AI never silently replaces teacher judgment.

Wireframes

Screens ordered by the journey, not by screen type

The same eleven steps a student moves through, in the order they encounter them.

  1. 01Team assignment
  2. 02Team overview
  3. 03Stage overview
  4. 04Team discussion
  5. 05Task allocation
  6. 06Task overview
  7. 07Individual task
  8. 08Task submission
  9. 09Stage completion
  10. 10Final presentation
  11. 11Feedback & Growth

Design system

A language for two very different readers

The visual language needed to balance playfulness for students with clarity for teachers.

Typeface

Quicksand

Color

Primary

#3B82F6

Secondary

#10B981

Tertiary

#F59E0B

Neutral

#F8FAFC

Foundation

Google Material-inspired component principles.

Documented

  • Typography
  • Color
  • Buttons
  • Cards
  • Inputs
  • Navigation
  • Progress
  • Metrics
  • Feedback
  • Achievements
  • Accessibility

Buttons

Kinetic Academy button variants — primary, success, purple, outline, ghost and danger in three sizes

04 — Deliver

What did I design, and how would I validate it?

The final product is a system, not a set of screens: how teams form, how work is owned, how collaboration becomes visible, and how feedback returns as growth.

Solution

Seven parts of one system

Team formation

Teachers create balanced teams; students receive the assignment and enter the project.

Project workspace

Overview, Team Chart and My Tasks — navigation contextual to the project.

Team collaboration

Discussion belongs to the current stage, not to a global inbox.

Task management

Each stage contains tasks; each task has one owner.

AI support

Recommendations, nudges and pattern observations — never a grade.

Feedback & growth

Teacher review, AI review, activity, achievements and skill growth.

Achievements

Recognition for constructive behavior rather than academic output.

Team formation

Teams are formed, not chosen

  • Teachers create balanced teams.
  • Students receive a team assignment.
  • Students do not need to approve the team.
On entering the project
  • Team members
  • Stage roles
  • Project overview
  • Project journey

Project workspace

Navigation that belongs to the project

Overview, Team Chart and My Tasks. The chat belongs to the current project stage rather than to a global inbox.

OverviewTeam ChartMy Tasks

Inside a stage

  1. 01Team discussion
  2. 02Task allocation
  3. 03Individual contribution
  4. 04Review
  5. 05Summary
  6. 06Next stage

Inside a task

  1. 01Task
  2. 02Mission checklist
  3. 03Deliverables
  4. 04Deadline
  5. 05Upload
  6. 06Review
  7. 07Completion

Task system

One task, one owner

  • Each stage contains tasks.
  • Tasks are assigned to team members.
  • Each member can have multiple tasks.
  • Students move between their assigned tasks without leaving the project context.

Ownership is what turns a shared deadline into personal accountability.

A task contains
  • Task description
  • Deliverables
  • Deadline
  • Progress
  • Submission
  • Review
  • Feedback

Kinetic Copilot

AI recommends. Humans decide.

  • Recommend task allocation
  • Nudge participation
  • Identify missing information
  • Summarise discussions
  • Surface patterns
  • Support reflection

Feedback & growth

Feedback sits outside the project, on purpose

Keeping review separate from the active workflow lets it read as development rather than grading.

  • Teacher review
  • AI review
  • Activity
  • Achievements
  • Skill growth
  • Project overview
Teacher review
  • — Final presentation
  • — Team summary
  • — Contribution snapshot
  • — Structured rubric

Teacher review focuses on the final summary and a structured evaluation. AI provides an evidence check but never changes the teacher's score.

AI review
  • Participation82
  • Communication74
  • Leadership68
  • Accountability88
  • Team support71
  • Revision behavior63

Illustrative prototype values. These are observations derived from project activity, not an automated academic grade.

What AI can observe
  • Participation
  • Communication
  • Leadership
  • Accountability
  • Collaboration
  • Task completion
  • Deadline behavior
  • Support for teammates
Your activity

One question, answered with evidence: what did I actually contribute?

  • Messages
  • Ideas
  • Tasks
  • Uploads
  • Revisions
  • Leadership actions
  • Team support
  • Deadlines

Achievements

Recognition for how you worked, not what you scored

Gamified but educational — rewarding constructive behaviour without turning the interface into an arcade.

  • Stage Leader
  • Discussion Starter
  • Team Helper
  • Reliable Teammate
  • Idea Builder
  • Feedback Explorer
  • Problem Solver
  • Growth in Action

Teacher experience

Review a team without reading every message

The system surfaces what a decision needs, and nothing else.

01

Teacher Dashboard

Projects, teams and anything waiting on a decision.

02

Team / Project Review

Team summary and stage history in one view.

03

Assessment + AI Evidence Check

Rubric beside the evidence behind it.

04

Revision / Final Review

Approve, or return the work with a reason.

  • Final output
  • Team summary
  • Contribution evidence
  • Assessment rubric
  • Revision history

Product flows

How the experience works

The project journey connects team formation, collaboration, individual work, review and growth into one continuous experience.

01 — Student Flow

From Team Assignment to Task Completion

How a student moves from joining a team to understanding their role, collaborating with teammates, taking ownership of a task, and completing the stage.

  1. 01 — Student Flow — You're on a New Team
    01

    You're on a New Team

    A notification modal tells the student they've joined Team Horizon for the SDG Awareness Seminar, showing every member, their stage role, and the student's own role.

  2. 01 — Student Flow — Project Overview
    02

    Project Overview

    The student sees the whole project journey before starting — synopsis, team, stage goal, contribution progress, and the five stages with only Ideation unlocked.

  3. 01 — Student Flow — You're Leading This Stage
    03

    You're Leading This Stage

    As Ideation Lead, the student is told they'll start the discussion and help allocate tasks. Members who aren't the lead see that their Stage Lead will open the conversation.

  4. 01 — Student Flow — Start the Team Discussion
    04

    Start the Team Discussion

    The lead opens the stage conversation before any task is allocated. Everyone else's input stays disabled until that first message lands.

  5. 01 — Student Flow — Discuss & Choose Tasks
    05

    Discuss & Choose Tasks

    Teammates say which task they want and why. Kinetic Copilot can suggest a balanced distribution, but the lead decides.

  6. 01 — Student Flow — Assign Stage Tasks
    06

    Assign Stage Tasks

    The lead assigns each task to a member with a title, short brief and deadline. If someone doesn't respond in time, Copilot offers a clearly labelled recommendation.

  7. 01 — Student Flow — Tasks Are Assigned
    07

    Tasks Are Assigned

    The confirmed allocation is posted back into the discussion with deadlines, so the whole team shares one source of truth.

  8. 01 — Student Flow — Your Team's Tasks Are Ready
    08

    Your Team's Tasks Are Ready

    A confirmation modal summarises who owns what before anyone starts working.

  9. 01 — Student Flow — Stage 01 — Ideation
    09

    Stage 01 — Ideation

    The stage workspace: Overview, Team Chart and My Tasks in one place, with task status, stage checklist and progress. The next stage stays locked.

  10. 01 — Student Flow — My Tasks
    10

    My Tasks

    Only the student's own tasks for this stage, with status, deadline and progress — and a switcher for moving between multiple tasks.

  11. 01 — Student Flow — Your Task: Climate Action
    11

    Your Task: Climate Action

    One task, opened: description, deadline, mission checklist, upload area for evidence, and Copilot support alongside.

01 / 11

02 — Student Flow

From Project Completion to Personal Growth

How students understand what they accomplished, how they collaborated, and where they can improve. Feedback lives outside the project workspace — it appears only after the teacher's review.

  1. 02 — Student Flow — Your Project Review Is Ready
    01

    Your Project Review Is Ready

    Once the teacher completes their review, the student is notified inside Feedback & Growth.

  2. 02 — Student Flow — Your Project Review
    02

    Your Project Review

    A high-level view: project achievement, teacher review, AI review, skills developed, achievements earned and activity recorded.

  3. 02 — Student Flow — Teacher's Review
    03

    Teacher's Review

    Structured scoring across communication, content, clarity, collaboration and presentation, plus what went well and what to try next time.

  4. 02 — Student Flow — Kinetic Copilot Review
    04

    Kinetic Copilot Review

    Not a second grade — observable behaviour: participation, communication, leadership, accountability and deadline consistency, visualised across the project.

  5. 02 — Student Flow — Your Activity
    05

    Your Activity

    A filterable timeline of contributions — messages, tasks, leadership moments and submissions — each tied to the stage it happened in.

  6. 02 — Student Flow — Your Growth
    06

    Your Growth

    Communication, collaboration, leadership, accountability, problem solving and research as learning indicators drawn from project activity — not clinical assessments.

  7. 02 — Student Flow — Your Achievements
    07

    Your Achievements

    Achievement cards that each explain why they were earned — gamified enough to motivate, restrained enough to stay educational.

01 / 07

03 — Teacher Flow

From Project Submission to Fair Assessment

How teachers review the team's final work while using project evidence to make the assessment more consistent and fair — without reading every message.

  1. 03 — Teacher Flow — Teacher Dashboard
    01

    Teacher Dashboard

    Active projects, teams, projects awaiting review, completed reviews, revision requests and recent submissions — scannable at a glance.

  2. 03 — Teacher Flow — Projects to Review
    02

    Projects to Review

    Project, class, team, submission status, review status and deadline in one list, each row opening straight into review.

  3. 03 — Teacher Flow — SDG Awareness Seminar
    03

    SDG Awareness Seminar

    The project journey, final deliverables, team roster and contribution overview — summarised evidence, not raw private chat.

  4. 03 — Teacher Flow — Assess the Project
    04

    Assess the Project

    Structured criteria with adjustable score controls: content, clarity, research, communication, presentation and collaboration.

  5. 03 — Teacher Flow — Fairness Check
    05

    Fairness Check

    Copilot flags a score that looks inconsistent with project evidence and asks the teacher to reconsider. It never changes the score or assigns the grade.

  6. 03 — Teacher Flow — Request Revision
    06

    Request Revision

    Reason, what needs to change and an optional deadline. The project stays incomplete until the revision is addressed.

01 / 06

Together, these flows connect the student experience with the teacher's assessment process — making contribution visible without turning collaboration into surveillance.

Evidence & success

What the evidence covers, and what comes next

Desk research, PESTEL, exploratory interviews and the affinity synthesis shaped this concept. The outcome measures below are the ones I would put in place to judge whether it works.

Metric to validate

Balanced participation

Measure whether contribution becomes more evenly distributed across team members.

Metric to validate

Teacher effort

Measure whether structured workflows reduce the manual effort required to form, monitor and assess teams.

Metric to validate

On-time task completion

Measure whether clear ownership, deadlines and stage progression improve completion.

Metric to validate

Leadership development

Measure whether repeated opportunities to lead increase students' confidence and willingness to take leadership roles.

Exploratory interviews identified the problems and behaviours that shaped the concept. A classroom pilot is the natural next step — measuring whether visible contribution actually improves these outcomes.

Validation

How I would test it

The plan I would run next, in order.

Planned

Maze testing

Unmoderated task-based testing of the student flow.

Planned

Heuristic evaluation

Structured review against usability heuristics.

Planned

Accessibility audit

WCAG contrast, language level and navigation review.

Planned

Iteration

Revise the flow and screens based on the findings above.

Reflection

What I learned, and what I would validate next

Designing the mechanism changed how I think about assessment: making a process visible is a structural decision, not a reporting feature.

01

Student usability testing

Can an 8–12-year-old understand what they need to do without teacher assistance?

02

Teacher workflow testing

Can teachers review a team without inspecting every interaction?

03

AI trust

Do teachers understand and trust AI evidence without treating it as the final judgment?

04

Collaboration outcomes

Does structured team formation actually improve participation?

05

Leadership outcomes

Does rotating leadership create meaningful leadership practice?

06

Accessibility

Can students with different cognitive and accessibility needs use the system comfortably?